2/04/08 

These are my Battle of Britain wargame rules “Angels One-Five (enemy aircraft at 15,000 feet)”.  They are a simplified (for movement) version of a set I wrote.  (I mention this as you may see the title “revised movement” on some sheets- these are to let me know which are the ‘2nd edition’ sheets). 

Each impulse represents approx 3 seconds of real time, a turn about 10 seconds. Each pilot simply writes what he intends doing for next impulse- turn, climb/dive. Then all movement is simultaneous. 

Firing is a combined to hit/damage roll, with the possibility of further ‘critical’ hits.

These are just about complete- If I’ve forgotten anything vital let me know.  Design notes etc to follow.

Updated 2 October 2008

PDF format added (at bottom)

Some people have asked about later periods- see the posts for my suggestions

Angels One Five Rules (Word)

As this is getting so long everything else is below the fold

Bf109 Play sheet

Hurricane play sheet

 playsheet-spitfire-mk-1-revised-movement1 (spitfire playsheet- reuploaded)

Turn Templates 

This will be enough to start you on dogfights.  5cm square ’tiles’ with top down views of the planes will be fine if you don’t have miniatures.

*** UPDATE*** PDF FILES****

If I got this right these should be the above files in PDF format, with 2 new aircraft.

angels-15-indexed

angels-15-qr

playsheet-spitfire-mk-1-revised-movement

playsheet-hurricane-mk-1-revised-movement

playsheet-me109-revised-movement

playsheet-me110c-revised-movement - You will need a 8cm wide base for the 110.

playsheet-stuka-revised-movement

 turn-templates

 Usual caveat- they are free, but I still retain copyright etc.  No selling them, stealing IP  etc.