These are my Battle of Britain wargame rules “Angels One-Five (enemy aircraft at 15,000 feet)”. They are a simplified (for movement) version of a set I wrote. (I mention this as you may see the title “revised movement” on some sheets- these are to let me know which are the ’2nd edition’ sheets).
Each impulse represents approx 3 seconds of real time, a turn about 10 seconds. Each pilot simply writes what he intends doing for next impulse- turn, climb/dive. Then all movement is simultaneous.
Firing is a combined to hit/damage roll, with the possibility of further ‘critical’ hits.
These are just about complete- If I’ve forgotten anything vital let me know. Design notes etc to follow.
Updated 2 October 2008
PDF format added (at bottom)
Some people have asked about later periods- see the posts for my suggestions
Update 5 November 2010
I have made some changes on the Combat Result Tables
- Miss now covers results down to -1. You get the’ Missed Targe’t bonus, and a chance of getting a Critical. Anything -2 or below is now a complete miss, no Crit or bonus
- Control surface damage is for the next PHASE not turn.
As this is getting so long everything else is below the fold
playsheet-spitfire-mk-1-revised-movement1 (spitfire playsheet- reuploaded)
This will be enough to start you on dogfights. 5cm square ’tiles’ with top down views of the planes will be fine if you don’t have miniatures.
*** UPDATE*** PDF FILES****
If I got this right these should be the above files in PDF format, with 2 new aircraft.
playsheet-me110c-revised-movement - You will need a 8cm wide base for the 110.
Usual caveat- they are free, but I still retain copyright etc. No selling them, stealing IP etc.