Stormtrooper name generator Sunday, Apr 5 2015 


For all your Star Wars games

Copy and Paste the following into Excel

=MID(“QWERTYUIOPASDFGHJKLZXCVBNM”,RANDBETWEEN(1,26),1)&MID(“QWERTYUIOPASDFGHJKLZXCVBNM”,RANDBETWEEN(1,26),1)&RANDBETWEEN(100,999)

For greater realism change the font.

I Ain’t Been Shot Mum cards Saturday, Feb 9 2013 


I present four sets of cards, one for each of the major European combatants, fot the Too Fat Lardies wargame “I Ain’t Been Shot Mum”. Rather than boring cards with just the words on, these contain period images (except a couple of modern ones thrown up by image search on Google and Bing where no other period image was found).

British Cards

US cards

Soviet Cards

German Cards

Card Backs

Included in each set is a Nation specific ‘Tea Break’ card, as well as a propagander poster for an ‘Umpire Card’ and a untitled portrait of the national wartime leader to use as a ‘joker’ or second umpire card, or what ever (though neither Churchill or Stalin were the head of state). There is also a ‘Title Card’ to stick on the outside of a box you keep them in.

Each set’s background is colour coded: Green for the US, Red for USSR etc.

The fifth file is Card Backs of the title panel from the 3rd edition rules – reproduced by kind permission of Chief Lardie Richard Clarke. If you flip the printed sheet over these SHOULD line up, assuming you use the same top edge both times (you’ll note the larger space at the bottom than the top, though left and right margins are identical).

When I print cards at home I print on plain paper then laminate before cutting up. If anyone wants the jpegs of the cards to send to a commercial printer to place on proper cards, such as ‘Artscow’, let me know.

EDIT: Word of caution – just thought: these are on A4 paper – not sure what will happen on US ‘Letter’ size paper!

To the best of my knowledge all images (except the ‘modern’ ones) are free of copyright, being owned and made available by various national governments. Where possible I have included the title of the picture to give some sort of background to what it is of. The modern ones are from image search, and uncredited, though may be advertising.

Making cards for Two Fat Lardies games Monday, Dec 17 2012 


Fans of Two Fat Lardies games will be used to making cards for the games.  This can be a bit of a hassle-  doing it in either a word-processor or a graphics package is a pain.

HOWEVER

You can download the Magic Set Editor.  This lets you make extra cards (no making your own packs/duplicates of rare cards!) for your favourite card games

http://magicseteditor.sourceforge.net/

You can download lots of different templates (make you own Top Trumps!)

Examples for ‘I ain’t been shot mum’

http://www.flickr.com/photos/lasthussar/sets/72157632271073354/

I then use artscow to print off packs.  You need 54 cards (artcow allows you 2 jokers), plus a card back.  You can choose to have the suits on or off the cards.

http://www.artscow.com/

The cards are very good quality, comparable to ‘proper cards’.

You may say ‘Hold on that’s £7 a pack’.  Yes (however they are always giving out promo codes), but how much do figures cost? Terrain?  Lets face it, its only 2-3 beers.  Wargamers spend lots, another few pounds for good quality cards is surely worth the investments

(Second) First game of Dux Britanniarum Sunday, Sep 30 2012 


Dux Britanniarum (DB henceforth) is the new Early Medieval (aka Dark Ages) game from the Two Fat Lardies.  I had played in the demo game at the Newbury Wargames Show about a month ago, but Friday night was the first time I’d played where I had any true grasp of the rules.  The are specifically designed for the early period, Romano British v invading Saxons, 5th century stuff, though they could easily be used with later periods.

My regular opponent ‘Sunjester’ had bought the rules, along with the card packs (more later) for £25, as he had lots of 25mm figures that hadn’t seen a table for some years.  The book is approx 100 pages from the look of it, printed on high quality glossy paper in colour and ‘perfect bound’, similar to the TFL recent releases ‘I Ain’t Been Shot Mum’ (version 3) and ‘Charlie Don’t Surf’.  The pro’s and cons of the increase of production values is argued on wargame fora across the internet, so I won’t go into them here, except to say I liked the general look.  The card packs are playing card sized, rather than the oversize cards produced for IABSM.

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I ain’t dead… Monday, Feb 13 2012 


…to quote Granny Weatherwax.

Between writing my ‘book’ (currently at 80,000+ words) and planning the Kriegspeil for this coming Saturday, I’ve been a bit busy, computer-wise.

The Kriegspiel is getting to be a bit big:  not only am I lead Umpire (PANIC), but it looks like 10+ attendees.  It’s different in concept to other K-S I’ve played/helped umpire: it’s all about the planning.  I joked that I’m looking forward to the 19th, as I get my inbox back!

Sunday I will (hopefully) publish an AAR, plus the rules I wrote, along with the counters etc.

‘Market Garden’ scenario for Troops Weapons and Tactics. Sunday, Dec 4 2011 


Originally entered in the Too Fat Lardie scenario writing competition (didn’t win!)

Based on an incident from the siege in Arnhem, and an attempt to write a multi player scenario for TW&T – not a game that normally lends its self to more than one player a side.

Bloody Berets

Wargame figure calculator Wednesday, Sep 21 2011 


A Excel spreadsheet to help you order figures when the figures come in multiple (eg 30 x 10mm figures in a bag, box of 10 Space Marines).  Break each unit down into its composition ‘types’ – adjust the ‘Ordered’ column until the ‘Total Units’ amount reads the same, then it calculates the cost.

Figurecalc

Napoleonic Casualty Calculator Thursday, Sep 1 2011 


Following a discussion of 2 line vs 3 line on TMP, I wrote a spreadsheet to calculate the difference.  You can set the number of men in each battalion, including the split between the front 2 firing ranks of a French battalion, and those in reserve who fill gaps, as well as the assumed accuracy that will cause a wound severe enough to put a man out of battle.

It is fairly crude on maths, as it makes a number of assumptions:

  1. Kill rate as a % stays constant.
  2. Those filling gaps do so before the next volley
  3. A straight 1 on 1 firefight
  4. Wounds are cause simultaneously – ie it calculates hits before subtracting wounds.  If you want one side to fire first, reduce the strength of the other to start.

The way it calculates the remaining men in the 3 rank bn is by applying all casualties to the 3rd rank (non firers).  When this reaches zero it subtract the overkill from the firing ranks (well it adds the negative number).

Casualty calculator

Excel 97 version

Excel 97 version

War of Spanish Succession – Open Thread. Monday, Aug 15 2011 


A poster going by the name of ‘Little Keithy’ expressed surprise at hitting the thread on the riots, when he came here looking for stuff about the War of Spanish Succession.  He was obviously not expecting the somewhat eclectic nature of my blog (read ‘any old rubbish that comes to mind’, refered to by my wife as spending half the night on the internet ranting at people).  Unlike many wargamers this isn’t a wargame only thing. (It originally started as I wanted to share some fiction I had written with bloggers from other sites I frequent, for their opinion).

He wrote

Anyway what I was going to ask: what’s the allure of the WSS? I like the SYW as there is a variety of troop types plus nice uniforms to paint (not that I ever get round to painting them).

The WSS appears to the uninitiated limited in troop types (in western europe), tactics and pretty uniforms (nice whigs though). Is it more a test of skill having limited opportunities for a coup de grace or clever manoeuvre?

Well, to tell the truth, I chose the period based on hats… (more after the break)

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Wargamer’s Rhapsody Monday, Jul 18 2011 


With apologies to Freddie Mercury…

Is this Renaissance?
Is this just fantasy?
Caught in a leadslide,
My escape from reality
Put out my figures, but your army’s bigger, oh crap,
I’m just a poor bloke, I need more miniatures,
Because I’m easy meat, and paint too slow, don’t roll high, always low,
Any way the dice fall doesn’t really matter to me,
to me

Oh-no, I just killed a man,
Charged him on too far ahead, rolled my dice, now he’s dead
Dammit, the game had just begun,
But now I’ve gone and thrown it all away
Oh-no, oo-ooh, Didn’t mean to make them die,
I’ve got to play this game again tomorrow,
With no men, with no men, coz nothing now can save me

Too late, my reserves are gone,
I’ve got Artillery on my ranks, and his cavalry on my flanks.
Goodbye, ev’rybody, I’ve got to flee,
Gotta leave you all behind and quit the field
Oh hell, oo-ooh, I don’t want to lose,
I sometimes wish I’d never played these rules at all
Coz nothing now can save me…

I see a little silhouette of a man,
Minus 2, minus 2, on your combat roll
Agincourt and Crecy, very, very messy
(buy more lead) buy more lead (buy more lead) buy more lead, buy more lead At a show, ow, ow, ow.

I’m just a poor Colonel, everybody beats me
I’m just a poor gamer with a lone sentry,
Spare me my figures from your huge army
Hard to paint, easy lose, will you take a draw
Surrender! We will not let you draw
(Let him draw!) Surrender! We will not let you draw
(Let him draw!) Surrender! We will not let you draw
(Let me draw) Will not let you draw
(Let me draw) Will not let you draw (Let me draw) Ah
No, no, no, no, no, no, no
(Oh Phil Barker, Phil Barker) 5th edition lets me win
Pendraken has an army put aside for me, for me, for me…

So you think you can flank me and use that old ruse
So you think you can charge me and leave me to lose
Oh, damn it, no matter how much I plan it,
Just gotta pack up, just gotta pack up my men now
Nothing ever works, Anything I try,
Nothing ever works,
Nothing ever works, for me
(Any way the smoke blows)

Why I wargame 10mm Saturday, Jul 2 2011 


Tonight I played a game of Black Powder for War of Spanish Succession.  I wanted a chance to get all my newly painted figures – 4 regiments of cuirassier and 3 grenadier battalions – on the table.

My total was

  • 18 infantry battalions – 36 men in 2 ranks in each
  • 8 twelve man cavalry regiments
  • 3 cannon
  • 5 generals with AdC’s etc
  • Commander in Chief

My opponent fielded 2/3 to 3/4 of this. We fitted this on a 6 foot by 4 foot (approx 1m80 x 1m20) table.  My army cost approx £110 (at a guess, it was bought in bits) from Pendraken (my figure caster of choice).

My opponents said that it looked impressive from where he sat.  Indeed it did – far more from his side.

I took some photos – unfortunately I had to use my phone, as I forgot my camera.

http://www.flickr.com/photos/lasthussar/5891926313/in/set-72157626970021933/

As we are using 10mm we have used cm instead of inches in the rules, or as close as is practical, so an infantry battalion is 6 20mm bases, rather than 45mm bases.  This means I could get over 700 figures on the total to give a real mass effect.  To play the same game with 28mm it would have had to have a table 12 feet or more wide.

Additionally 28mm figures are 10 times more expensive as they use so much metal – a battalion costs me about £4, that could easily be £40 or more for 28s- even the plastic ones would cost £15+ for 36 figures.  10’s are easy to paint – I’ve just painted 3 battalions -108 figures- in 48 hours, and that includes doing housework, moving my stepson and daughter in law stuff to their new house and generally not painting.  In addition I can fit all of the figures in a 4 tray ‘very useful box’ for nice and easy storage, and it can be easily lifted

“Hell of a way to spend Valentine’s day!” – A ‘Platoon Forward’ battle report. Monday, May 23 2011 


“Seeing the Elephant”, Italy 1944

Our (Graham and I) latest campaign is Italy World War 2 using the “Too Fat Lardies” ‘Troops Weapons and Tactics’, with their new “Platoon Forward” Supplement (Suitable for all low level rules, but written with TW&T in mind).

We will be following 2 Platoon, B Company, 1 Battalion, Berks, Bucks and Oxon Infantry Regiment, who, arriving in Italy January 44, have been placed with 11 Infantry Brigade. The account of their first action is recounted below.

Note – I have put it in a PDF – editing into WordPress with that many pictures is a bit time consuming! (and the PDF is smaller than 1 photo)

01 – Hell of a way to spend Valentines day

Feel free to leave a comment

French in the War of Spanish Succession – painting guide Saturday, May 21 2011 


French painting guideI put together this basic painting guide for a friend. As we do 10mm only the major bits are identified – no lace etc.

French_Paint_Guide

The flags should print roughly the correct size for 10mm, I believe they are from the rather fine “Warflag” site.

Random Platoon Generator for Troops, Weapons and Tactics Sunday, May 1 2011 


This spreadsheet will generate a random (British) platoon for Troops, Weapons and Tactics/Platoon Forward. Of course it can be used for any other platoon level wargame (NUTS etc) though you will have course have to tweak the stats. For reference TI is Tactical initiative, and runs from 1 (plodder) to 4 (heroic). The Big Man Bonus is the extra added when a leader is directing fire (Typically 3d6-3 for rifles up to 4d6+4 for MG42, the results table maxing at 36). Making the Big Man drop down YES shows the values for that man (TW&T is not normally interested in non leaders). I have defaulted the Lance Corporals, who lead the Bren gun group to BM, as they may well be called on to replace a killed section leader during a battle.

I suggest that you put ‘Workbook Calculation’ (found under Options/Formulas) to Manual, otherwise everything changes each time you change a cell. F9 is the manual update. Use Copy then “Paste Special –>; Values” to put the results you want to keep onto a fresh spreadsheet (this pastes results, rather then the formulae, so won’t keep getting updated).

Note – this is a Excel 2007 spreadsheet, so has the extension .xlsx (see below for a possible earlier version)

Random lists

This is the version saved as compatable with Excel 1997-2003. I can not guarantee which bits (if any) will work. If anybody wants to do a rewrite I’d be happy to work with them on it.

Random lists excel 97

Rights/IP stuff. I’m providing this free for personal non-commercial use, the basic work remains mine. I haven’t put anything malicious into it, but I can provide no warrenty etc etc yadda yadda yadda. Feel free to edit the names/platoon layout for other nations – I’ll happily upload it here or provide a link to where ever you host it: My Gmail address is (unsurprisingly) Last.Hussar@…

Black Powder – Broken Brigades Saturday, Mar 5 2011 


The Broken Brigade rule in ‘Black Powder’ is considered overly harsh by many players.  These are the amended rules we play.

1) A brigade is broken when OVER half the units in it are shaken or destroyed.  i.e.  in a six unit brigade 4 units shaken/destroyed are required to break the brigade – not 3 as per the rules.

2) Units in a broken brigade can be rallied if the ‘break’ status is due to Shaken units, and disordered units may reform.  For the above  brigade with 6 units

– if 4 are destroyed, the Brigade is permanantly Broken

– If 3 are destroyed, and one Shaken, the Shaken unit may be rallied.  Once it is no longer Shaken, the brigade is no longer Broken.  Remember ‘Rally’ is the last order a commander may give. 

– if 2 are destroyed and 3 Shaken, then 2 must be rallied to 2 hits or less to ‘unbreak’ the brigade.

While a brigade is broken it must still retire on initiative so units are more than 12 away from the enemy.  As movement on initiative counts as an order, a further Rally order can not be given that turn.  This encourages the opponent to keep up pressure on Broken Brigades to stop them reforming, rather ignore broken brigades that are almost useless.

We feel this method is a fairer reflection.  It also means that cavalry, who are easy to shake due to their hand to hand role, act like historical accounts – they charge, become blown and spend some time reforming before rejoining the fight.

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